← All Features

A Living World

A Living World

The world keeps moving.

A Living World

Cities, institutions and characters continue to change as time passes. You are entering a place with its own history, pressures and relationships - not a sequence of rooms waiting for the player to trigger them.

In practice

  • Persistent people and places
  • History changes what exists now
  • Knowledge depends on what you have learned
  • Travel reveals different parts of the same world

Next

Return to all nine features or continue to Gameplay for a broader view of how they work together.