Day Phases
Dawn through Night — seams, night order, and resolution pipeline.
Dawn (Seam)
- Observations resolve
- Alterations resolve (murders, relocations, conversions, transmogrifications)
Private Conversation
- Breakout allowed
- No public claims
Dusk (Seam)
- Execution resolves
- Fugitive resolves
- Decay timers
Night
- Night order
- Consequences
| Slot | Categories | Purpose |
|---|---|---|
| **Afflictions** | Corruptions, Sanctifications | Information distortion and ability malfunction |
| **Transformations** | Alterations, Wardings | Change the state of a player or district |
| **Augmentations** | Empowerments, Inhibitors | Increase or reduce capabilities |
| **Protections** | Barriers, Ripostes | Prevent, redirect, or answer hostile actions |
| **Rerouting** | Detours, Anchors | Modify how actions travel through the city |
| **Detection** | Auras, Veils | Affect faction and role detection |
