Population & Roles
Champions, elites, commoners, and 25-player split.
3 role types
### CHAMPION
1 per faction
critical for winning at end game
If they die, you lose the CHAMPION_WIN_CONDITION
### ELITES
High-risk high-reward abilities
### COMMONERS
Low-risk, utility roles
Each picks a mandate at the start of the game which greatly impacts the direction and speed of the game.
Mandates stick around even if they die.
## SPLIT
POPULATION breakout for a 25-player game
| FACTION | CHAMPION | ELITE | COMMONER | TOTAL |
|---|---|---|---|---|
| CONCORD | 1 | 4 | 4 | 9 |
| SCHISM | 1 | 4 | 3 | 8 |
| RUIN | 1 | 4 | 3 | 8 |
- Each Group contains this combination
- 1 CHAMPION
- 5 ELITES
- 1 LINKED ELITE (to be in play the other LINKED ELITES must also be in play)
- 6 COMMONERS
