Disruptions
Misinformation, malfunction, suppression, and deterministic information.
| TYPE | DESCRIPTION |
|---|---|
| MISINFORMATION | A corruption side effect that forces the STORYTELLER to return FALSE information |
| MALFUNCTIONING | A corruption side effect that forces all abilities to MALFUNCTION |
| SUPRESSION | A civic action that causes all connections into that district to be locked. |
- When an ability MALFUNCTIONS we say it FIZZLES
- FAILING and MALFUNCTIONING are two seperate concepts
- When an ability reads FALSE information we say it MISINFORMED but it did not FIZZLE
- FIZZLED abilitys return no OBSERVATIONS
- ACTIONS = outgoing abilities; OBSERVATIONS = incoming information - both can be disrupted
- An ability that is DEFLECTED for example, did not MALFUNCTION it just FAILED
- A district with no open connections is MALFUNCTIONING until an open connection can be made
