Glossary

Canonical term definitions used throughout the codex.

Hover any highlighted term in ability descriptions for a quick definition. Each entry links to pages where the term appears.
KeyLabelDescriptionIconPagesReferences
AFFLICTIONAfflictionAn effect slot covering Corruptions and Sanctifications — causing Misinformation or Malfunction.00
ASSEMBLYAssemblyThe public daytime phase for civic actions and execution nominations.411
AUGMENTATIONAugmentationAn effect that increases or reduces how many times something can occur (votes, actions, nominations).12
CHANNELEDChanneledAn ability active only while maintained. Breaking concentration ends it immediately.23
CHAMPIONChampionOne per faction. Critical for win conditions. Dying loses the Champion win condition.28
CONVERSIONConversionA Transformation that changes a Persona's faction.25
DECAY_TIMERDecay TimerA countdown on an effect — when it hits 0, the decay consequence fires.11
DETECTIONDetectionAn effect slot covering Auras and Veils — altering what faction reads return.27
DISRUPTIONDisruptionAn umbrella term for Misinformation, Malfunction, and Suppression effects.11
DRUNKDrunkA Misinformation corruption. Abilities return false information.D35
EXECUTIONExecutionThe Assembly phase where a Persona may be killed by collective vote.E511
FIZZLEFizzleAn ability that Malfunctions fails to execute at all and returns no observations.33
FUGITIVEFugitiveA Persona who fled a successful execution vote. Publicly marked. Subject to neighbor capture.F35
HEXXEDHexxedA Malfunction corruption. All abilities Fizzle.H35
INFLUENCEDInfluencedA permanent allegiance state. District has been claimed by Concord.38
INTENTIntentThe game layer governing the motivation behind actions — Schism's strength.210
JUMPJumpA single hop along a connection between two districts.23
MALFUNCTIONMalfunctionA state where abilities Fizzle — caused by Hexxed, Troubled, Suppression, or locked connections.411
MANDATEMandateA Commoner's permanent tuning adjustment chosen at game start.23
MISINFORMATIONMisinformationA state where abilities return false information — caused by Drunk or Poisoned.M36
MINIONMinionA persistent, movable marker on the board. Schism's marker type.M14
OBSERVATIONObservationInformation returned to the source after an ability resolves.23
PERSONAPersonaA player's in-game identity — their role, faction, and district.38
POISONEDPoisonedA Misinformation corruption with a decay consequence of Mortality (death).P36
PROTECTIONProtectionAn effect slot covering Barriers and Ripostes — preventing or answering hostile actions.11
RESOLUTIONResolutionThe game layer governing whether and how actions follow through — Ruin's strength.417
REROUTINGReroutingAn effect slot covering Detours and Anchors — changing how actions travel.25
RIPOSTERiposteA protection that creates a new action after the original resolves.12
SEAMSeamA transition point between phases where the engine automatically resolves things.12
SEAT_OF_POWERSeat of PowerDistrict 13 — the central district with 4 connections. Influence originates here.25
SECTIONSectionA group of 5 connected districts. Some abilities target entire sections.26
STATEStateThe game layer governing the current board — Concord's strength.520
SUPPRESSIONSuppressionA state where all connections into a district are locked. Causes Malfunction.S22
TAGTagA persistent marker on a Persona or District. Ruin's marker type.11
TRANSFORMATIONTransformationAn effect that changes a fundamental property — mortality, faction, role, or location.11
TROUBLEDTroubledA Malfunction corruption with a faction-dependent decay consequence.T24
UNRESTUnrestA district state indicating it is converting toward Influenced. Timer-based.310
VISIONVisionA special effect slot (unlimited) controlling who can see effects on a district.14
WARDINGWardingA Transformation-type protection that blocks specific transformation types.W00