Tuning Values

Public engine tuning constants and masking overview.

  • There are many tuning values in the game. These may change depending on the roles present on the script and the number of players.
  • These are designed to allow the ENGINE to adjust these values based on the number of players.
  • For example: The maximum number of JUMPS is set at 9 for a 25 player game because that is the maximum JUMPS it takes to get across the board (DISTRICT 1 to 25). In smaller games the map gets smaller, the maximum JUMP is 5 in some cases. It wouldn't make sense for abilities to have the same JUMP maximum of 9 and still be balanced.
  • TUNING_VALUES are displayed for all players to see. They are not secret. MANDATES traditionally affect these TUNING_VALUES. No secret change is made to these number without being communicated to players.
SettingValue
DRUNK_DECAY_VALUE1
DRUNK_PROPOGATE_DIRECTIONNONE
HEXXED_DECAY_VALUE1
HEXXED_DUPLICATION_DIRECTIONNONE
HEXXED_PROPOGATE_DIRECTIONNONE
MAX_JUMPS9
MINIMUM_CONNECTIONS_END_SUPPRESION1
MINUMUM_NEIGHBORS_CAPTURE3
POISON_DECAY_VALUE3
TROUBLED_DECAY_VALUE3
UNREST_RESISTANCE_BASE1
UNREST_RESISTANCE_CONCORD1
UNREST_RESISTANCE_RUIN3
UNREST_RESISTANCE_SCHISM2
UNREST_SCHISM_VALUESCHISM
UNREST_RESISTANCE_MULTIPLE_RUIN1
CONCORD_GUARD_TOWER_GROWTH_VALUE3
CONCORD_GUARD_RECRUIT_VALUE4
STARTING_CONCORD_GUARD5