Tuning Values
Public engine tuning constants and masking overview.
- There are many tuning values in the game. These may change depending on the roles present on the script and the number of players.
- These are designed to allow the ENGINE to adjust these values based on the number of players.
- For example: The maximum number of JUMPS is set at 9 for a 25 player game because that is the maximum JUMPS it takes to get across the board (DISTRICT 1 to 25). In smaller games the map gets smaller, the maximum JUMP is 5 in some cases. It wouldn't make sense for abilities to have the same JUMP maximum of 9 and still be balanced.
- TUNING_VALUES are displayed for all players to see. They are not secret. MANDATES traditionally affect these TUNING_VALUES. No secret change is made to these number without being communicated to players.
| Setting | Value |
|---|---|
| DRUNK_DECAY_VALUE | 1 |
| DRUNK_PROPOGATE_DIRECTION | NONE |
| HEXXED_DECAY_VALUE | 1 |
| HEXXED_DUPLICATION_DIRECTION | NONE |
| HEXXED_PROPOGATE_DIRECTION | NONE |
| MAX_JUMPS | 9 |
| MINIMUM_CONNECTIONS_END_SUPPRESION | 1 |
| MINUMUM_NEIGHBORS_CAPTURE | 3 |
| POISON_DECAY_VALUE | 3 |
| TROUBLED_DECAY_VALUE | 3 |
| UNREST_RESISTANCE_BASE | 1 |
| UNREST_RESISTANCE_CONCORD | 1 |
| UNREST_RESISTANCE_RUIN | 3 |
| UNREST_RESISTANCE_SCHISM | 2 |
| UNREST_SCHISM_VALUE | SCHISM |
| UNREST_RESISTANCE_MULTIPLE_RUIN | 1 |
| CONCORD_GUARD_TOWER_GROWTH_VALUE | 3 |
| CONCORD_GUARD_RECRUIT_VALUE | 4 |
| STARTING_CONCORD_GUARD | 5 |
