Layers & Facets

STATE, INTENT, RESOLUTION layers and ability facet axes.

STATE: INTENT: RESOLUTION:
NameDescription
STATEThe current state of the game on any turn - the board basically
INTENTThe motivation behind an action
RESOLUTIONThe actual action and the method to resolve them when they occur
3 major layers each faction excels at one, moderately good at another and has no skills in the third.
LAYERDEFINITIONEXCELMODERATEWEAK
STATEThe state of the game; the game boardCONCORDSCHISMRUIN
INTENTWhy or how an action or observeration moves or resolvesSCHISMRUINCONCORD
RESOLUTIONHow or if an ability resolves (follows thru w/ success on a target)RUINCONCORDSCHISM
FactionReality relationshipPrimary pressure
Ruinattacks realityinformation distortion, violence, corruption, fate
Concordcontrols realitygovernance, infrastructure, positioning, economy
Schismbends realitysocial pressure, identity drift, temporal manipulation
AXISDESCRIPTION
TARGETHow you target or what you target
VISIBILITYThe visibility of the ability or how you affect visibility (SIGHT/BLIND)
DURATIONChanneled vs Passive or how you impact duration for others
ACTIVATIONNight Ability vs Public Claim vs Consequence
PRESSUREHostile or friendly or Attack or Defend
TEMPOSpeed up / slow down / Freeze or Up / Down
PROGRESSIONLinear / Constant / Exponential or Faster / Slower
AXISSTATE FACETINTENT FACETRESOLUTION FACET
TargetPositionFactionRole
VisibilityPublicAttributedHidden
DurationTemporaryPersistentInstantaneous
ActivationAmbientTriggeredTargeted
PressureDefensiveManipulativeOffensive
TempoSlowFreezeAccelerate
ProgressionConstantCascadingSteady