Layers & Facets
STATE, INTENT, RESOLUTION layers and ability facet axes.
STATE:
INTENT:
RESOLUTION:
3 major layers each faction excels at one, moderately good at another and has no skills in the third.
| Name | Description |
|---|---|
| STATE | The current state of the game on any turn - the board basically |
| INTENT | The motivation behind an action |
| RESOLUTION | The actual action and the method to resolve them when they occur |
| LAYER | DEFINITION | EXCEL | MODERATE | WEAK |
|---|---|---|---|---|
| STATE | The state of the game; the game board | CONCORD | SCHISM | RUIN |
| INTENT | Why or how an action or observeration moves or resolves | SCHISM | RUIN | CONCORD |
| RESOLUTION | How or if an ability resolves (follows thru w/ success on a target) | RUIN | CONCORD | SCHISM |
| Faction | Reality relationship | Primary pressure |
|---|---|---|
| Ruin | attacks reality | information distortion, violence, corruption, fate |
| Concord | controls reality | governance, infrastructure, positioning, economy |
| Schism | bends reality | social pressure, identity drift, temporal manipulation |
| AXIS | DESCRIPTION |
|---|---|
| TARGET | How you target or what you target |
| VISIBILITY | The visibility of the ability or how you affect visibility (SIGHT/BLIND) |
| DURATION | Channeled vs Passive or how you impact duration for others |
| ACTIVATION | Night Ability vs Public Claim vs Consequence |
| PRESSURE | Hostile or friendly or Attack or Defend |
| TEMPO | Speed up / slow down / Freeze or Up / Down |
| PROGRESSION | Linear / Constant / Exponential or Faster / Slower |
| AXIS | STATE FACET | INTENT FACET | RESOLUTION FACET |
|---|---|---|---|
| Target | Position | Faction | Role |
| Visibility | Public | Attributed | Hidden |
| Duration | Temporary | Persistent | Instantaneous |
| Activation | Ambient | Triggered | Targeted |
| Pressure | Defensive | Manipulative | Offensive |
| Tempo | Slow | Freeze | Accelerate |
| Progression | Constant | Cascading | Steady |
