THE CELLULAR ISOLATOR live statue
Live statue
THE CELLULAR ISOLATOR dead statue
Dead statue
RUIN · ELITE

THE CELLULAR ISOLATOR

← Role Group 1.1
Abilities
QUARANTINE PROTOCOL · NIGHT ACTION ·
You may choose two DISTRICTS. They gain the DEAD ZONE LOCK.
DEAD ZONE LOCK · WARDING · RELOCATION
All RELOCATION attempts FIZZLE on this DISTRICT. Trigger the CONSEQUENCES.
PROCESS OF ELIMINATION · CONSEQUENCE · OBSERVATION
You are told the FACTION the DISTRICT targetted is NOT. The priority for FACTIONS is determined by population with the highest being prioritized. If a tie, it will always default to CONCORD, SCHISM, then RUIN.
COLLATERAL SALT · CONSEQUENCE ·
Choose a DISTRICT. They become TROUBLED.